A location-based wizarding MMORPG for iOS and Android, built in Unity. We came in as a rescue team and took the game to launch.
Frames from the public Maguss trailers: the trailer shots, then the in-game screens for character creation, equipment and potion brewing.





Frames: Maguss launch video and official trailer on YouTube.
About this project:Maguss was developed for an external client. GS Studio™ joined in 2016 as a rescue team, starting with a technical audit, a roadmap and design documents, and then carried full development through to launch on iOS and Android and the post-launch updates. Engineering, backend, 3D art, VFX and UI were handled by the GS Studio™ team.
Tell us where the project stands, which platforms it has to ship on, and the timeline. We'll come back with a written proposal.