// CASE STUDY · MAGUSS · 2016–2018

Maguss

A location-based wizarding MMORPG for iOS and Android, built in Unity. We came in as a rescue team and took the game to launch.

Engine
Unity
Platforms
iOS, Android
Genre
Mobile MMORPG, AR / location-based
Years
2016–2018
Backend
GameSparks, Node.js

About this project:Maguss was developed for an external client. GS Studio™ joined in 2016 as a rescue team, starting with a technical audit, a roadmap and design documents, and then carried full development through to launch on iOS and Android and the post-launch updates. Engineering, backend, 3D art, VFX and UI were handled by the GS Studio™ team.

Three ways to start.

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