// CAPABILITIES DECK · v2026.2

The short version, in fourteen slides.

A concise overview of GS Studio™ — who we are, how we work, the ATONE case study, and our engagement models. Built for CTOs, studio heads, and executive producers evaluating us as a co-development partner. PDF, 2.4MB.

// GS STUDIO™CAPABILITIES · 2026
We spent five years building an MMORPG.
Now we help you build yours.
01 / 14CO-DEVELOPMENT · CYPRUS
// What's in the deck

Fourteen slides. No fluff.

  • 01Cover & positioning
  • 02Who we are
  • 03The positioning statement
  • 04Capability — Backend
  • 05Capability — Production
  • 06Capability — Engagement models
  • 07Capability — Live ops
  • 08ATONE — the brief
  • 09ATONE — by the numbers
  • 10Tech & engines
  • 11Team composition
  • 1272-hour integration
  • 13Ports & technical services
  • 14Contact
// DOWNLOADPDF · 2.4MB

Get the deck.

Three fields. No sales call follow-up unless you ask for one.

// THE DECK IS STATIC — NOT AN INTERACTIVE SALES ARTIFACT.
// WE DON'T COLD-CALL. WE DON'T SELL EMAIL LISTS.
// IF YOU HIT "NO FOLLOW-UP," THAT'S WHAT HAPPENS.

The three things the deck answers. Concretely.

// 01

What we actually do

The four capability lines — backend & netcode, production scaling, engagement models, live ops — with specifics on scope, technologies, and team composition for each.

// 02

Proof we can do it

ATONE case study slides. The scale (70 CCU), the stack (UE5 IRIS, Mover, Nanite, custom dedicated servers), the measurable wins (60% bandwidth saved, 35% server tick cost down), and the sharp edges we hit.

// 03

How to work with us

Three engagement models (embedded squad, feature track, tech audit), the 72-hour integration commitment as an operational process — not a tagline — and the direct path to starting a conversation.

// PREFER TO TALK INSTEAD?

Skip the deck. Just email us.

If you'd rather describe what you're building and hear what we'd do about it, that's the shortest path.

Just email us