// SKU · PRT-01PLATFORM PORTS
Console & Handheld Ports
Switch, PS5, Xbox Series X|S, Steam Deck Verified, iOS, Android, macOS. We port the game, keep the netcode intact, integrate platform-native services, and shepherd the title through certification.
// Deliverables
- Platform-ready build
- Platform services integration (auth, achievements, store)
- Performance pass to target frame-rate
- Certification submission support
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// SKU · ENG-02ENGINE MIGRATIONS
Engine Upgrades
UE4 → UE5 migrations (including the hard parts: replication changes, animation, movement rewrites). Unity LTS version upgrades. Engine-fork consolidation. We bring the tooling and the battle-scars to keep the project shippable throughout.
// Deliverables
- Upgraded, building, playable project
- Migration audit & breakage log
- Replication / netcode parity sign-off
- Remediation roadmap for any carry-overs
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// SKU · AUD-03TECH AUDIT
Technical Audit & Remediation Plan
Senior-led review of your codebase, architecture, and pipeline. We profile, read code, talk to your leads, and produce a written report with prioritized remediation steps. Optional follow-through execution.
// Deliverables
- Written audit report (30–60 pages)
- Risk-ranked issue log
- Remediation roadmap with estimates
- Exec & engineering readout sessions
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// SKU · PRF-04PERFORMANCE
Performance Optimization
Profiling, bottleneck identification, and remediation. CPU, GPU, memory, streaming, and network. We commit to specific measurable targets — frame-time, memory ceiling, bandwidth budget — and deliver them or tell you early if we can’t.
// Deliverables
- Profiling report with before/after traces
- Measurable perf targets met or documented
- Source changes landed in your branch
- Knowledge transfer to your perf engineers
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// SKU · CRT-05CERTIFICATION
Platform Certification
Sony TRC, Microsoft XR/XC, Nintendo Lotcheck, Apple App Review. We prep the build, fix the TCRs, handle submissions, and work through the failure loops. The unsexy but necessary work of actually shipping on console.
// Deliverables
- TCR/XR compliance pass
- Certification submission package
- Failure-loop remediation
- Successful first-party approval
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// SKU · NET-06CROSSPLAY
Crossplay & Platform Services
EOS, Steamworks, PSN, Xbox Live, Nintendo NPL. Shared-account systems, unified party/invite, cross-store entitlements, parental controls — the thorny platform stuff that breaks late.
// Deliverables
- Unified auth + identity layer
- Cross-platform party/invite system
- Entitlement & store integration
- Platform-specific certification readiness
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// SKU · FTR-07FEATURE DROP
Feature Development on Spec
You write the spec; we build the feature. Matchmaking, replays, spectator mode, tournament systems, ability systems, inventory, whatever’s on your roadmap that needs senior multiplayer engineering to land.
// Deliverables
- Feature built to your spec
- Integrated in your branch
- Tests, docs, runbook where applicable
- Handoff session with your engineers
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// SKU · OPS-08OPS SUPPORT
Live Ops & Content Cadence
Post-launch content drops, server ops, performance work, on-call rotation, outage response. Short-term surge capacity or ongoing live-ops partnership. We staff the unsexy engineering that keeps multiplayer games healthy.
// Deliverables
- Content/feature drops on your cadence
- Server ops coverage (optional on-call)
- Performance & stability work
- Incident post-mortems & runbooks
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