// PORTS & TECHNICAL SERVICES

Fixed-scope technical work, delivered by a multiplayer-first team.

Platform ports, engine upgrades, performance audits, certification passes, and crossplay integration — scoped, time-boxed, and handled by engineers who actually understand what happens to netcode, state sync, and platform services when you move a game. A good way to try us before a bigger engagement.

SWITCH · PS5 · XBOX SERIES
STEAM DECK VERIFIED
UE4 → UE5 MIGRATIONS
UNITY LTS UPGRADES
PERFORMANCE PROFILING
PLATFORM CERTIFICATION
CROSSPLAY INTEGRATION
iOS · ANDROID · macOS
TECH AUDITS
FEATURE DROPS
SWITCH · PS5 · XBOX SERIES
STEAM DECK VERIFIED
UE4 → UE5 MIGRATIONS
UNITY LTS UPGRADES
PERFORMANCE PROFILING
PLATFORM CERTIFICATION
CROSSPLAY INTEGRATION
iOS · ANDROID · macOS
TECH AUDITS
FEATURE DROPS
// WHY START HERE

Most porting houses treat multiplayer like an afterthought.

Commodity porting studios move your game to a new platform and hope the netcode survives. It often doesn't — replication breaks under new latency profiles, platform service calls assume a stack you no longer have, and what shipped as a clean multiplayer build arrives broken on Switch, crossplay half-working on PS5.

We're a multiplayer-first team that happens to do ports. Every port, every engine upgrade, every certification pass runs through people who've built and shipped server-authoritative games. If your title has an online component worth protecting, that's who you want holding it.

Technical services are also the cleanest way to try us. Scope is concrete. Timeline is short. Deliverables are written down. If it goes well, we talk about bigger work. If it doesn't, you've lost a quarter — not a year.

Eight concrete engagements. Fixed scope, fixed team, written deliverables.

// SKU · PRT-01PLATFORM PORTS

Console & Handheld Ports

Switch, PS5, Xbox Series X|S, Steam Deck Verified, iOS, Android, macOS. We port the game, keep the netcode intact, integrate platform-native services, and shepherd the title through certification.

// Deliverables
  • Platform-ready build
  • Platform services integration (auth, achievements, store)
  • Performance pass to target frame-rate
  • Certification submission support
// SKU · ENG-02ENGINE MIGRATIONS

Engine Upgrades

UE4 → UE5 migrations (including the hard parts: replication changes, animation, movement rewrites). Unity LTS version upgrades. Engine-fork consolidation. We bring the tooling and the battle-scars to keep the project shippable throughout.

// Deliverables
  • Upgraded, building, playable project
  • Migration audit & breakage log
  • Replication / netcode parity sign-off
  • Remediation roadmap for any carry-overs
// SKU · AUD-03TECH AUDIT

Technical Audit & Remediation Plan

Senior-led review of your codebase, architecture, and pipeline. We profile, read code, talk to your leads, and produce a written report with prioritized remediation steps. Optional follow-through execution.

// Deliverables
  • Written audit report (30–60 pages)
  • Risk-ranked issue log
  • Remediation roadmap with estimates
  • Exec & engineering readout sessions
// SKU · PRF-04PERFORMANCE

Performance Optimization

Profiling, bottleneck identification, and remediation. CPU, GPU, memory, streaming, and network. We commit to specific measurable targets — frame-time, memory ceiling, bandwidth budget — and deliver them or tell you early if we can’t.

// Deliverables
  • Profiling report with before/after traces
  • Measurable perf targets met or documented
  • Source changes landed in your branch
  • Knowledge transfer to your perf engineers
// SKU · CRT-05CERTIFICATION

Platform Certification

Sony TRC, Microsoft XR/XC, Nintendo Lotcheck, Apple App Review. We prep the build, fix the TCRs, handle submissions, and work through the failure loops. The unsexy but necessary work of actually shipping on console.

// Deliverables
  • TCR/XR compliance pass
  • Certification submission package
  • Failure-loop remediation
  • Successful first-party approval
// SKU · NET-06CROSSPLAY

Crossplay & Platform Services

EOS, Steamworks, PSN, Xbox Live, Nintendo NPL. Shared-account systems, unified party/invite, cross-store entitlements, parental controls — the thorny platform stuff that breaks late.

// Deliverables
  • Unified auth + identity layer
  • Cross-platform party/invite system
  • Entitlement & store integration
  • Platform-specific certification readiness
// SKU · FTR-07FEATURE DROP

Feature Development on Spec

You write the spec; we build the feature. Matchmaking, replays, spectator mode, tournament systems, ability systems, inventory, whatever’s on your roadmap that needs senior multiplayer engineering to land.

// Deliverables
  • Feature built to your spec
  • Integrated in your branch
  • Tests, docs, runbook where applicable
  • Handoff session with your engineers
// SKU · OPS-08OPS SUPPORT

Live Ops & Content Cadence

Post-launch content drops, server ops, performance work, on-call rotation, outage response. Short-term surge capacity or ongoing live-ops partnership. We staff the unsexy engineering that keeps multiplayer games healthy.

// Deliverables
  • Content/feature drops on your cadence
  • Server ops coverage (optional on-call)
  • Performance & stability work
  • Incident post-mortems & runbooks

From first message to first commit — in four steps.

01

Scoping Call

30-minute call. You describe the problem and the constraints. We ask the uncomfortable questions. No slides, no sales pitch.

DAY 0
02

Written Proposal

Within 72 hours: scope, team composition, timeline, acceptance criteria, and pricing. Short enough to read in one sitting.

DAY 0–3
03

Pipeline Integration

NDAs, repo access, build environment, standup invites. We join your pipeline on our side before the contract start date.

72 HOURS
04

First Commit

Day one of the engagement, our team lands its first commit in your branch. No ramp-up week, no shadow period.

DAY 1
// 04 COMMON QUESTIONS

The things people actually ask.

Do you work under NDA and under our brand?
Yes to both. All engagements run under NDA from the scoping call. The default is we work under your brand — our team appears in your systems as members of your team, attends your standups, and our contributions are not claimed publicly unless you choose to. We have case studies we can share privately under NDA.
What does "72-hour integration" actually mean?
We commit to being in your pipeline — NDAs signed, repo access granted, dev environment built, team on standups — within 72 hours of contract execution. Not "starting the ramp." Committing to the codebase on day one. We do this by maintaining ready-to-deploy tooling and standing engineering capacity.
Are you fixed-price or time-and-materials?
Both, depending on scope. Tech audits and certification passes are typically fixed-price. Ports and engine upgrades are fixed-price with contingency clauses for unknowns we surface in the discovery week. Embedded squads and live ops are time-and-materials with monthly budgets. We’ll recommend the structure that fits the work in the written proposal.
Where are you based and how do you handle time zones?
Headquartered in Limassol, Cyprus (EET / UTC+2). We have significant overlap with European and UK working hours, and meaningful overlap with US East Coast mornings and early Asia afternoons. For global teams, we structure standups and on-call with this in mind — and we have engineers who can flex their hours for specific partner overlap windows.
Can we start with something small?
That’s the point of this page. A 4-week performance optimization, a 3-week tech audit, or a certification pass are all reasonable first engagements. If it goes well, we talk about bigger work. If it doesn’t, you’ve lost a month — not a year.
// START

Tell us what you need shipped.

The target platform, the engine, the timeline, and the scope you're thinking. We'll come back with a written proposal in 72 hours.

Send the platform list
or grab the capabilities deck