Monthly notes on the decisions we make while shipping ATONE and co-developing with partner studios. Replication, server architecture, performance, live ops — the kind of writing we wish we'd had earlier in our careers.
For almost six years, the studio's engineering went into ATONE — a UE5 MMORPG fusing classic-MMO social density with Souls-like combat. The project is on hold. The technical bets, novel systems, and lessons are not.
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