// PRODUCTIZED · SENIOR-LED POD

Vertical ownership of one UE5 multiplayer system. Six months. Senior staffing. Fixed price.

Five engineers. One vertical. Owned end-to-end — replication, GAS, animation pipeline, dedicated server, or a system you name. Senior-led, embedded in your Perforce, accountable to your producers. The middle path between hiring senior FTEs you can't find and an outsourced T&M team you can't trust to ship.

// 02
WHAT A
POD IS

A senior-led, fixed-composition team that takes ownership of one vertical system.

A Pod is a senior-led, fixed-composition team that takes ownership of one vertical system in your UE5 multiplayer build for six months minimum, embedded inside your pipeline and accountable to your production org.

The composition is fixed — you don't get a rotating cast. The vertical is single — we own one system, end-to-end, not a portfolio of small tasks. The pricing is fixed — you can put the number in your forecast on Day 1.

This is not body-shopping. This is a senior team that has shipped the same kind of system before, embedded into your project to ship the same kind of system again.

Five engineers. Fixed cast.

RoleCountWhat they do
Lead engineer / architect1Owns the vertical end-to-end. Single point of accountability. Senior architect tier.
Senior engineer2Senior-tier ICs, deep in the vertical. Not generalists rotated in.
Mid engineer2Mid-tier ICs ramped on the vertical. Production output, not hand-holding.

Five engineers. ~22 person-days × 5 = 110 person-days/month. Blended day rate ~€420/day. Six-month engagement = ~€260,000–€330,000 depending on lead/senior tier mix.

Heavy tier adds a Lead Designer or Lead Tech Artist for cross-cutting work and one additional senior; pricing ~€450,000–€600,000 for six months.

The differences that matter.

01 / NOT

A “team augmentation contract”

Augmentation is body-shopping with a different sales pitch. Augmentation rents you a chair; a Pod owns a system. The accountability shape is fundamentally different.

02 / NOT

An “outsourced delivery”

Outsourced delivery happens at arm's length, behind a single project manager, with senior reviewers seen quarterly. A Pod is embedded in your Perforce, attending your standups, committing under your brand. The seniority and the embedding are the product.

03 / NOT

A “T&M co-dev engagement”

T&M creates incentive misalignment — the more hours, the more revenue. Pod fixed-pricing aligns the engagement with shipping the vertical. We make money when we're efficient; you don't pay for our inefficiency.

// 05
HOW A
POD STARTS

The clean path: Audit → Pod handshake.

  1. Four-week Architecture Audit (/ue5-architecture-audit/) — fixed-fee €30k–€60k. Audit surfaces the highest-priority remediation work. Pod-sized engagement spec drafted in parallel during week 3 of the audit.
  2. Pod kickoff — the audit fee credits in full against the first month of the Pod (if the Pod starts within 90 days of audit delivery). Senior team is staffed against the locked vertical scope.
  3. Pod execution — six-month engagement, monthly invoiced at fixed price, delivered against the audit's Pod-sized engagement spec.

The direct path: Pod without Audit.

If you already know the vertical you want owned and have the architecture clarity to scope it, we'll skip the audit. Discovery call (90 min) → engagement charter draft → mutual NDA → vertical scope locked → Pod kickoff. Standard timeline: 3 weeks from first call to engineers in your Perforce. Direct-path Pod pricing is the same as audit-credit-applied Pod pricing — you don't pay a premium for skipping the audit.

// 06
VERTICAL
SCOPES

Three vertical-ownership case scopes — drawn from systems we built on ATONE.

Yours will be different — but the shape of the engagement is what these examples are showing.

VERTICAL A
Replication & netcode at density

Take ownership of the replication and netcode stack for a UE5 multiplayer project targeting 50+ CCU per layer. Six-month vertical includes:

  • IRIS adoption / migration plan execution (or Replication Graph hardening if IRIS is not a fit)
  • Authority-model decision per system (server-auth vs. client-auth-with-rollback) and implementation
  • Replication frequency tuning, dormancy, relevancy
  • Bandwidth profile down by 30%+ from baseline
  • Hit registration latency budget locked under the project's target
ATONE comparable — Seven-month IRIS migration + Mover delta codec = movement bandwidth down ~60%, server tick down ~35%.
VERTICAL B
GAS extension for Souls-tier combat

Take ownership of the GAS extension surface for a UE5 action-combat project where GAS-native primitives don't quite cover Souls-tier combat fidelity. Six-month vertical includes:

  • GAS extension boundary design — what stays GAS-native, what gets custom
  • Predictor design for asymmetric-latency combat
  • AI tick batching layered on top of GAS to keep GAS-tick off the bottleneck path
  • Authoring-ergonomics review — your design team stays productive in GAS
ATONE comparable — GAS extended at the edges with custom predictors; AI tick batching moved the bottleneck off GAS-tick onto navmesh + perception.
VERTICAL C
GPU-accelerated animation pipeline

Take ownership of the character animation pipeline for a UE5 multiplayer project where peak-density CPU anim-tick is a known bottleneck. Six-month vertical includes:

  • Animation system architecture review and instrumentation
  • Compute-shader pose evaluation system stand-up (where the math justifies it)
  • Per-mesh-type batched skinning dispatch
  • LOD strategy aligned with Nanite environment bands
  • Documented authoring workflow your animation team adopts as default
ATONE comparable — 70-character scene cost from 8–10ms to ~2.5ms; 70–75% CPU anim-tick reduction; ~80% of visible crowd covered.

Other verticals we've shipped at depth: custom dedicated-server architecture; persistent permissioned semantic POI systems; blendshape-based hand animation across weapon types; AI tick batching for GAS density; movement system extension (Mover migration). Bring us the vertical you're stuck on; we'll tell you whether it's a Pod fit and scope it accordingly.

Fixed, not T&M. You can put the number in your forecast on Day 1.

Hours are not billed. Scope is not creeping. Reporting is monthly milestone-attestation, not timesheets. If something genuinely changes, scope is renegotiated — but you don't pay for “extra hours” inside a fixed-scope month.

// 08
THE TEAM

Pod staffing is locked at engagement start. The named lead is the lead who delivers the vertical.

A Pod is staffed from the ~60-person senior-heavy bench at GS Studio™ — engineers and discipline leads selected against the vertical. Default named leads:

  • Replication / netcode / dedicated-server Pod lead: Max Makarenko, CTO. Prior pedigree: Crytek, EPAM Systems, Dragons Lake.
  • GAS / combat / movement Pod lead: Senior gameplay engineer who shipped Souls-tier combat in ATONE.
  • Animation pipeline & performance Pod lead: Lukman Shih, Technical Animation Director — author of the ATONE GPU-anim system.
  • World Partition / Nanite / Lumen / level-streaming Pod lead: Serhii Lisetskyi, Lead Tech Artist — GSC Game World pedigree (S.T.A.L.K.E.R. studio).
  • Production / creative-systems Pod lead: Maksim Timakov, Game Director — ex-Plarium, ex-Lesta, ex-Pride Games.

The named lead and the named seniors in your engagement charter are the named lead and named seniors who deliver the vertical. No bait-and-switch.

// 09 FAQ

The questions we get asked.

"Why six months minimum?"
Because three months is too short to ship a meaningful vertical end-to-end inside a multiplayer build, and twelve months over-commits both sides before there's enough mutual signal. Six months is the engagement length where a vertical actually lands.
"Can we extend into a 12-month engagement?"
Yes. Most Pods that ship the first vertical successfully extend into a second vertical or a deepening of the first. We discount the second six months 5–10% as a renewal.
"Can the Pod be remote-only or do we need on-site?"
Default is remote-attached: Perforce / Git access, daily standups in your timezone, on-site travel as needed (typically 2–3 trips during a six-month engagement, more if you're at a critical phase). Fully on-site is available at a 10% premium for travel and accommodation; we'll quote per engagement.
"What if the vertical we picked turns out wrong?"
Pivot rights at the 90-day mid-engagement review: if the locked vertical scope no longer matches the project's needs, we re-scope to a different vertical at no additional cost, working from the bench staffed on the engagement.
"Who owns the work product?"
You do. Standard single-counterparty IP — work product belongs to the client; GS Studio™ retains no derivative rights. The engineering patterns and lessons we publish (e.g., the post-mortem) are scoped, reviewed, and approved before publication, and never include client business specifics. See our security & IP-handling posture.
"Can the Pod ship under our brand?"
Yes. Default. GS Studio™ engineers commit under your project's brand and attribute through your authorship system. We don't claim public credit on shipped work without your written consent.
"What's the smallest project where a Pod makes sense?"
A project with a vertical that is genuinely hard, where a fix-this-thing engagement won't address the root and you need ownership of the surface for at least one full release cycle. If you have a 4-week problem, the Audit is the right product. If you have a 12-month problem, the Pod is the right product.
// 10 START

Tell us the vertical you want owned.

Tell us the vertical and the timeline. We'll come back with a Pod composition, a six-month price, a named lead candidate, and a calendar — within five business days.

Book the call
or start with the four-week Architecture Audit → — €30–60k flat, credits in full against month 1 of a Pod within 90 days.