We’re looking for a talented Technical Animator to join our team and help develop an open-world MMORPG on UE5.
Responsibilities:
- Create and develop animation blueprints, with emphasis on gameplay, performance, and quality.
- Set up animation in the game engine and test them in game.
- Be responsible for the maintenance, development and polish of the animation system in your feature areas.
- Work in small strike teams with animators, designers and software engineers to build game features according to the design and vision.
- Help debug animation-related issues.
- Work with project managers to plan out short- and long-term project goals.
- Report to the technical animation director, attend reviews, and be a part of a growing animation team.
- (This is not a character rigging role.)