We’re looking for a Senior Rigger to join us on an ambitious journey — developing a large-scale open-world MMORPG for PC and consoles, powered by cutting-edge technologies and brought to life by a passionate international team of industry veterans.
Responsibilities
- Design bone structure for 3D models, carry out rigging and skinning to meet the needs of the project’s animators.
- Adjust bones whenever necessary.
- Ensure good use of project’s naming convention.
- Ensure that rigging/skinning final results meets the project’s standards.
- Keeping track of bugs and troubleshooting errors when they occur.
- Iterate to improve your work based on feedback from independent teams.
Requirements
- Rigging is made in Maya.
- Creature rigging experience.
- Experience with console titles.
- Experience with mocap integration.
- Ability to work collaboratively within a team environment.
- Proactive on problem-solving and resourcefulness.
- Good communication skills.
- Good level of spoken and written English