Senior Rigger

Full-time
Remote

We’re looking for a Senior Rigger to join us on an ambitious journey — developing a large-scale open-world MMORPG for PC and consoles, powered by cutting-edge technologies and brought to life by a passionate international team of industry veterans.

Responsibilities

  • Design bone structure for 3D models, carry out rigging and skinning to meet the needs of the project’s animators.
  • Adjust bones whenever necessary.
  • Ensure good use of project’s naming convention.
  • Ensure that rigging/skinning final results meets the project’s standards.
  • Keeping track of bugs and troubleshooting errors when they occur.
  • Iterate to improve your work based on feedback from independent teams.

Requirements

  • Rigging is made in Maya.
  • Creature rigging experience.
  • Experience with console titles.
  • Experience with mocap integration.
  • Ability to work collaboratively within a team environment.
  • Proactive on problem-solving and resourcefulness.
  • Good communication skills.
  • Good level of spoken and written English

Working conditions

  • Tool developer
  • Mgear knowledge
  • Knowledge in physics or dynamics.
  • Good portfolio based on personal work or non-NDA projects.
  • Knowledge of game engines is a plus.
  • Remote-first setup: work from anywhere. We also have a great office in Cyprus ;)
  • Flexible schedule: we follow an 8-hour workday, but you organize your routine around our core hours (11:00–17:00 GMT+2).
  • Time off that matters: 22 paid vacation days, paid sick leave, and national holidays in your country. Plus, extra personal days when life calls.
  • Fair compensation: your salary matches your skills and experience, with transparent conditions and additional pay for extra hours.
  • No micromanagement: you’ll work in a transparent, supportive team where your voice is heard.
  • Room for creativity: we value new ideas and encourage you to bring them into the game.

apply now

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