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Hollow Knight: Silksong, Pricing, and What it Tells Us About Value in Games

October 6, 2025
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What Happened: The Pricing Decision

: Hollow Knight Silksong character standing on a glowing cliff in a mystical forest filled with luminous mushrooms, symbolizing indie adventure atmosphere.
  • Silksong is priced just US$5 more than the original Hollow Knight (which launched in 2017 at ~$15).
  • Team Cherry’s public stance: pricing is deliberately kept accessible, reflecting not just inflation, but their effort to allow more players globally to experience the game.
  • There is no pre-order period. Launch date was set, announcement clear, and Team Cherry appears not to lean into heavy monetization or premium pricing hype.

Industry Reactions: Praise, Concern, and Pressure

Neon glowing $20 coins representing indie game pricing strategy and the discussion around Hollow Knight Silksong’s value.

Positive Reception:

  • Gamers are largely applauding the pricing as fair and generous. Many view Silksong as delivering high value for its cost.
  • Team Cherry’s reputation (the success of the first Hollow Knight) gives them financial leeway, which critics note. This allows them to set a price that perhaps wouldn’t be possible for many smaller or newer studios.

Concerns Among Developers:

  • Indie developers worry that Silksong’s low price will shift player expectations. They ask: If Silksong provides such rich content at $20, what justification exists for other indie developers to charge $25-$40 or more?
  • Some fear a “race to the bottom” in pricing, especially for smaller teams who don’t benefit from legacy success, large back catalogs, or strong brand awareness. Without those, low pricing might undercut the ability to recoup development costs.

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Broader Impacts: What this Might Mean for Pricing in Games

Here are some implications and possible shifts we might expect in the near future:

  1. Revised Price Expectations for Indie & Mid-Tier Titles
    Because Silksong is so visible, players might begin to assume $20 (or similar) is “normal” for substantial indie games. That could compress margins for studios that need higher prices to sustain operations.
  2. Increased Pressure on Studios to Differentiate
    To justify higher prices, studios may need to communicate more clearly what makes their game unique, such as greater content depth, longer playtime, innovation, polish, or additional features (e.g., custom visuals, extensive voice acting).
  3. Potential for Alternate Monetization or Post-Launch Revenue Models
    Given tighter pricing, developers might emphasize expansions, DLC, cosmetics, or live service models more heavily to sustain revenue over time.
  4. Greater Scrutiny on Development Costs & Efficiency
    Studios may need to optimize pipelines, reduce overhead, or better manage scope to ensure projects remain financially viable under tighter pricing pressure.
  5. Consumer Perception & Value Metrics Become More Critical
    With pricing compression, things like reviews, word-of-mouth, tech performance, launch stability, and player satisfaction might weigh more heavily. If an indie game priced at $20 is buggy or underdelivers, it might suffer greater backlash, because expectations are higher when the price is low.

Lessons for Game Studios / What You Should Consider

Game developer working at a desk with multiple monitors, illustrating the creative and technical process behind indie game production.

For studios of all sizes (indie, AA, AAA), here are some takeaways:

  • Know your audience & niche: If you have strong brand recognition, you might have more flexibility in pricing. If you’re newer, communicating value is key.
  • Calculate true costs & margins early: Don't assume low price = better sales if it means breaking even takes many more units sold. Factor in marketing, platform fees, support, patches, and future updates.
  • Plan for differentiation: Extra polish, voiceover, stability, post-launch support. All these become critical in making a game “feel worth more.”
  • Monitor market signals: If many games around your genre begin to follow Silksong’s pricing, you’ll need to adjust your value proposition or your costs.
  • Be transparent: If you price lower, letting players know why (e.g., accessibility, philosophy, etc.) can win trust. If you price higher, show why the game offers more.

Conclusion

Young gamer illuminated by glowing light while playing, representing emotional immersion and the magic of video games like Hollow Knight Silksong.

Team Cherry’s decision to price Hollow Knight: Silksong at $20 is more than just a bold indie move; it’s a meaningful signal about pricing, value, and market expectations. It’s not likely to collapse the pricing structure overnight, but it has started long overdue conversations: how much is a “fair price,” how game developers are compensated, and how value is communicated.

For GS Studio and studios like us, this is a moment to reflect: to ensure quality, manage costs, and sharpen differentiation. The era of “just high budget = high price” is being questioned — and that’s good for players. But navigating this well will require careful strategy, not just following hype.

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Michał Kulinicz
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